Locations
The Grounds
Outside there is a reasonable amount of green space, particularly around the base of the tower, that becomes a small sandy beach the closer you get to the water. Tall and thick trees surround the sides and back of the tower, primarily beech, oak and ash. They are extremely climbable. A dock juts out into the lake with a single small row boat tied to it. It looks like it could hold one or two people, depending on how heavy they are. For the most part there isn't much land that can be seen from ground level. From the dock side of the island, you can barely make out a somewhat run-down (but freshly painted) building of some kind with a bright purple door. The large banner draped above the door reads “FANTASY COSTCO”. There is a garden that is split into three sections: vegetables, herbs, and magical plants. Are most of the magical plants toxic? Yeah, but that's because most of them are also medicinal. There is one plant that has an entire row planted, right in between the herbs and the magical plants - where it should be. ;) If you know, you know. On the other side of the tower from the garden is a small archery range, with three straw targets set up. Judging by the expanse of the water beyond the tower, it looks like you’re on a small island near the shore of a vast sea. Craggy rocks surround the tower and island in a wide semi-circle, protecting it from the worst of the crashing waves but making attempts at escape highly dangerous. .Entrance Hall
Two enormous redwood doors stand, unguarded, in the entryway. This gathering area is big enough for announcements to be held and headcounts to be taken. The doors are now unlocked.Storage Room
In this area, you can find all of the non-food items you may want like quills, ink, parchment, candles and lanterns, soap and other personal grooming items, as well as a small amount of shelf-stable snacks that require no extra preparation (mostly things like crackers, although there are a few boxes of anachronistic cookies and anachronistic bags of pretzels and chips, as well as a large glass jar full of candy and other sweets). Chances are, if it's not in another room, you can find it here. Oh, there is also a locked door behind an iron gate. Don't worry about that, it's not important.Kitchen
An area with a wood stove, cabinets, an ice box, and counter space. The ice box is restocked with fresh ingredients daily, and the cabinet holds a reasonable amount of dry goods such as rice, flour, beans, sugar, salt, etc.The Great Hall
A grand dining area situated with three long wooden tables and long wooden benches. Large banners, black and red with a silver skull insignia embroidered on them, hang from the high wooden ceiling beams.Apprentice Quarters
A stone hallway with two rooms on either side, each door boasting a color-coded banner. The quarters all contain 3 sets of bunk beds, blankets color-coded to the appropriate dorm color. Each bunk bed set has a chest at either end to keep your belongings, along with one bookcase per dorm and a clawfoot tub/ shower tucked away behind a door. Along the exterior walls of each dorm is an arched door, through which are the toilets separated by stalls shared with the adjacent dorm. Don't worry, you aren't shitting into the abyss, although it looks like the plumbing is much more recently added than the rest of the structure.Inside the trunks you will find two fresh changes of clothes, basic hygiene items and your transmitter. They’re small, easily fitting in the palm of a hand, and are fitted with a glittering gem on top that matches the user’s assigned dormitory. At a glance it seems like a normal compact mirror, but upon first touching the glass it activates, illuminating the apprentice profiles instead of the beholder’s reflection. And that’s just one of the many things it can do.
Tinkerer’s Haven
A large workshop filled with everything an artificer could ask for. There are several work tables full of gears, springs, keys, wood, metal, and all of the tools you would need to create something truly magical.Music Room
A room filled with musical instruments. There is probably at least one of every musical instrument you could think of. There is also a bookcase filled with sheet music, as well as thin iron music stands.Training Room and Armory
A room outfitted with all the things that a martial class needs to keep themselves sharp. There's a limited amount of free weights with faded and chipped off purple and gold stickers, there is padding on the floors, and there is limited gymnastic equipment (parallel bars and a balance beam). There is also a ring with elastic ropes for boxing or sparring.Along the back wall of the training room is a small door that leads to the Armory. The weapons in here are for training purposes only, meaning that they are blunted and/or covered in padding. There are also bows and arrows, although there’s currently no archery targets to be found.